

In a clear area, you’re always visible while lightly obscured areas require a stealth check. Stealth is also an important component of the game and there are various conditions that influence it. Even things as simple as combining move animations with the hit of a melee strike shaves seconds off combat.” For example, another character’s turn will begin-behind the scenes-as the previous character is ending their animation. The increased brevity and flow is down to many, many changes shaving off microseconds (and sometimes entire seconds). “We invested heavily into what drives our animation pipeline, and specifically made tweaks to improve the feel and motion in combat.

Combat is also quicker and much snappier than before thanks to tweaks in animation. This extends to co-op as well with other players able to act together if they’re next to you in the turn order. The most important change from previously is that party members will now have a turn order which is based on their initiative.Ī neat twist on this is that party members that are next to each other in the turn order can act simultaneously. Before then, however, it released a new blog post on Steam detailing the various features of combat and stealth.
Baldurs gate 3 combat Pc#
Larian Studios will be launching Baldur’s Gate 3 into Steam Early Access on PC in August (if everything goes according to plan).
